More Quick Fillers!

Guess Who

It is like the board game Guess Who. You divide the group into two teams sitting in neatly set up rows of chairs. One person from each team is picked to guess who the judge has in mind from the other team. (The judges must write the name down as proof.)

The pickers switch off asking yes or no questions (i.e. does he wear glasses). Any one who doesn’t fit in with the answer must sit down until the picker guesses who.

That team gets a point and two new people are picked and you do it all over again.


One person sits a little ways away from the group, not looking at the group. You pick someone to say “Hello,” and the person’s name. Suggest that they use a different voice. The person then has to try to figure out who was greeting them.

Hot Seat

*Have one person sit facing the group. (This person is in the “hot seat.”) The teacher will write a vocabulary word on a piece of paper and hold it up behind the contestant in the hot seat for everyone to see. Then the group has to try and get the hot seat contestant to guess the word by giving hints and clues.* Spelling Word Practice

That’s Not Funny!

One student sits in a chair in front of the class and the students have to try to make that student laugh without speaking. The teacher can time each student to see who can last the longest.


This is like one of those story-building games, only it’s all about building an image. Nothing changes or moves. I like to play it with my eyes closed because it’s easier to build the image.

It’s called “Polaroid” because the image develops, like a Polaroid picture.

One player starts with anything, like, “a penny.” Someone else adds a detail the he or she actually imagines when picturing a penny – a 1978 penny. The next player adds yet another detail. “On a red checkered table cloth.” Again, the direction here is not to tell a story, not to try to be cute, but simply to say what you’re seeing.

Question Game

1. Arrange the group in a circle.
2. In order, each person asks an open-ended (can’t be answered with “yes” or “no”) question to the person to their left.
3. Instruct everyone to remember the question that they asked and the answer they gave to the question they were asked.  Those are now the only 2 phrases each person is allowed to say.
4. Instruct everyone to get up and sit next to someone new in the circle.
5. Then you will go around the circle and people will ask their original questions, and give their original answers, regardless of their question.

Check out more here! Rainy Day Activities!



Quick Fillers (for those rainy days/extra time)

Since I started supply teaching I noticed that fillers and quick activities are a necessity for any day to calm down students, to get them energized, to burn extra energy…anything really!

I searched on a camping website and found these interesting activities. They can be modified in any way to fit your classroom needs!

Huckle Buckle

1. Everyone finds a partner**.
2. Have the partners split up and stand across from each other. The groups will form two lines about 20m apart.
3. The leader or counselor will say “huckle buckle knees”, for example, and the partners will run towards each other and touch knees.
4. The last partnership to do it is out.
5. Continue by calling out other body parts (hands, backs, hips) and combinations (elbow to shoulder). Sometimes the leader can say “huckle buckle *body part* ” and the partners must go back to back, link arms at the elbows and sit down.
6. Continue until there is one winning partnership.**Can be modified –everyone is single and finds a different partner each action

Dead Beaver

This is a fabulous game to play to calm everyone down, on a rainy day or to keep children occupied if a certain camp leader needs a quick break.Have the children find a spot in the room/field away from everyone else, and lie down. When the camp leader says “dead beaver” everyone is to lie still and remain as quiet as possible. The last person to move/give up wins.

To make the game more interesting stick stickers to the camper’s faces, make silly noises or talk about something ridiculous very loudly to yourself or another camp leader.

Back Words

Divide the group into teams of 5 people each with pencil and paper. Call out a word which has four or more letters. Each team writes the word vertically down the left side of the paper, and on the right side write the word vertically backwards. Then they have to fill in between the letters to form new words.

Air Pong

Form two teams each at opposite ends of a table with hands held behind their backs. A ping pong ball is placed in the middle and the teams will try to blow the ball off of the other teams side of the table. If the ball falls off the side of the table it gets placed back in the middle and play resumes.

 In My Grandmother’s Attic

The first player says, “In my grandmother’s attic, I found (name something that starts with “A”).The next player says the same phrase, the object beginning with the “A,” and then something that begins with a “B.”Continue this way, each player reciting the previous items and adding another, all the way through the alphabet to “Z.”

Doctor and Virus

The leader chooses one camper to be the doctor.The doctor has to turn their back to the group or leave the area while the leader chooses another camper to be the virus.The campers (except for the doctor) are assembled in the same area and told to walk around and shake each other’s hands. As the virus is shaking hands they must randomly scratch the palm of another camper’s hand.

The scratched camper continues to shake 3-5 more hands then sits down (or lays down and plays ‘dead’). The doctor has three guesses to discover who the virus is.


Start with a ball or a rolled up sock or bandana. One person (the flinch master) stands in the middle of a circle created by everyone else (group size is n/a). The people making up the circle should stand about 8-10 feet away from the flinch master. The flinch master tosses the ball, or sock or whatever to each person in the circle in no particular order. This is an elimination game, in order to get the people out the flinch master tries to get them to flinch by pump-faking a throw. The people in the circle stand with their arms crossed over their chest and are eliminated if they flinch when the ball is not thrown to them or if they drop the ball. The ball must be thrown underhand and people playing will determine if a dropped pass is a good throw or not. The last person standing becomes the new flinch master.

Food, Friends and Fireworks

1. Begin by introducing the motions:
Food- rub your belly and say “mmmmm”
Friends- hold out both arms wide and say “heeeeyyyy”
Fireworks- clap both hands over your head and then say “shhhhhhhh” as you slowly lower your arms to your sides.
Ask everyone to find a partner. They stand back to back.
2. Tell them that they are going to try to match one of the three motions with their partner. There is no talking or planning!!
3. Count to three and say “Go!”
4. Both partners turn and face each other and immediately make the motion and sound that they had chosen.
5. If the pair match, they give a resounding “Yes!” and pump their fist in the air. If they do not match they say “D’Oh” and lightly bump themselves on the head.
Try it again with the same partner or have everyone switch partners and see if a match can be created with someone new.

— K