Quick Fillers (for those rainy days/extra time)

Since I started supply teaching I noticed that fillers and quick activities are a necessity for any day to calm down students, to get them energized, to burn extra energy…anything really!

I searched on a camping website and found these interesting activities. They can be modified in any way to fit your classroom needs!

Huckle Buckle

1. Everyone finds a partner**.
2. Have the partners split up and stand across from each other. The groups will form two lines about 20m apart.
3. The leader or counselor will say “huckle buckle knees”, for example, and the partners will run towards each other and touch knees.
4. The last partnership to do it is out.
5. Continue by calling out other body parts (hands, backs, hips) and combinations (elbow to shoulder). Sometimes the leader can say “huckle buckle *body part* ” and the partners must go back to back, link arms at the elbows and sit down.
6. Continue until there is one winning partnership.**Can be modified –everyone is single and finds a different partner each action

Dead Beaver

This is a fabulous game to play to calm everyone down, on a rainy day or to keep children occupied if a certain camp leader needs a quick break.Have the children find a spot in the room/field away from everyone else, and lie down. When the camp leader says “dead beaver” everyone is to lie still and remain as quiet as possible. The last person to move/give up wins.

To make the game more interesting stick stickers to the camper’s faces, make silly noises or talk about something ridiculous very loudly to yourself or another camp leader.

Back Words

Divide the group into teams of 5 people each with pencil and paper. Call out a word which has four or more letters. Each team writes the word vertically down the left side of the paper, and on the right side write the word vertically backwards. Then they have to fill in between the letters to form new words.

Air Pong

Form two teams each at opposite ends of a table with hands held behind their backs. A ping pong ball is placed in the middle and the teams will try to blow the ball off of the other teams side of the table. If the ball falls off the side of the table it gets placed back in the middle and play resumes.

 In My Grandmother’s Attic

The first player says, “In my grandmother’s attic, I found (name something that starts with “A”).The next player says the same phrase, the object beginning with the “A,” and then something that begins with a “B.”Continue this way, each player reciting the previous items and adding another, all the way through the alphabet to “Z.”

Doctor and Virus

The leader chooses one camper to be the doctor.The doctor has to turn their back to the group or leave the area while the leader chooses another camper to be the virus.The campers (except for the doctor) are assembled in the same area and told to walk around and shake each other’s hands. As the virus is shaking hands they must randomly scratch the palm of another camper’s hand.

The scratched camper continues to shake 3-5 more hands then sits down (or lays down and plays ‘dead’). The doctor has three guesses to discover who the virus is.

Flinch

Start with a ball or a rolled up sock or bandana. One person (the flinch master) stands in the middle of a circle created by everyone else (group size is n/a). The people making up the circle should stand about 8-10 feet away from the flinch master. The flinch master tosses the ball, or sock or whatever to each person in the circle in no particular order. This is an elimination game, in order to get the people out the flinch master tries to get them to flinch by pump-faking a throw. The people in the circle stand with their arms crossed over their chest and are eliminated if they flinch when the ball is not thrown to them or if they drop the ball. The ball must be thrown underhand and people playing will determine if a dropped pass is a good throw or not. The last person standing becomes the new flinch master.

Food, Friends and Fireworks

1. Begin by introducing the motions:
Food- rub your belly and say “mmmmm”
Friends- hold out both arms wide and say “heeeeyyyy”
Fireworks- clap both hands over your head and then say “shhhhhhhh” as you slowly lower your arms to your sides.
Ask everyone to find a partner. They stand back to back.
2. Tell them that they are going to try to match one of the three motions with their partner. There is no talking or planning!!
3. Count to three and say “Go!”
4. Both partners turn and face each other and immediately make the motion and sound that they had chosen.
5. If the pair match, they give a resounding “Yes!” and pump their fist in the air. If they do not match they say “D’Oh” and lightly bump themselves on the head.
Try it again with the same partner or have everyone switch partners and see if a match can be created with someone new.

— K

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